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Author Sentinel-Strength or Weakness
Veckonal
Game Owner
Profile: VeckonalMass Effect


Joined: 17 Jun 2007
From: Canada Ontario
Posted: Friday, 22 June 2007 06:51PM
I’m planning on making a sentinel so I was doing some research on them and I was wonder not being able to use guns but having really good biotic and tech powers seems a good trade off... right well anyways I was wonder if sentinels lack combat are they met for people who have beaten and have a good understanding of the game like what Kotor 2 did with consulours I know you did not make it.


Basically will I alone be able to KILL or will I just provide support for the team?

Come on someone has to know ... ... ... Right? anyway if you have an Aswer or an Estimate or even a guesstimate feel free to post
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Im afraid thiss could leed you down an all to farmilar path
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Excellence of Excecution
Game Owner
Profile: Excellence of ExcecutionMass Effect


Joined: 16 Jun 2007
Posted: Friday, 22 June 2007 06:54PM
i think you can use pistols..
i always use the warrior type person, like on oblivion i barely used magic, always used swords. anyways.. guns FTW. they pack more oomph.
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Veckonal
Game Owner
Profile: VeckonalMass Effect


Joined: 17 Jun 2007
From: Canada Ontario
Posted: Friday, 22 June 2007 06:55PM
it says no weapon training to start i can use weapons but i won't... i won't use them too much any way
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Patrick Weekes
Writer


Joined: 13 Apr 2005
Posted: Friday, 22 June 2007 07:12PM
I went into the game thinking of a Sentinel as being like a D&D wizard or sorcerer -- cool booms all over the place, but no good in a stand-up fight.

As it turns out, they're a lot cooler than that -- since combat is based on player skill as well as stats, a good player can do pretty well in an average fight just by knowing when to grab cover and when to strafe. What's cool is that the Sentinel is so incredibly flexible. Whether I'm fighting a mob, a big boss, or creatures with special attacks and powers, I've got something that I can use to mess with the enemy (or help myself and my buddies).

I think you'll be fine whatever you want to play. Personally, I'd recommend one playthrough on a class with advanced weapon training in at least two weapons (the Infiltrator and Vanguard, and of course the Soldier), just so you can get the most enjoyment out of the cool combat options, and one playthrough on a class with tech or biotics powers, so that you can see the sweet effects.
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Veckonal
Game Owner
Profile: VeckonalMass Effect


Joined: 17 Jun 2007
From: Canada Ontario
Posted: Friday, 22 June 2007 07:31PM
Thanks ill keep that in mind in Kotor I loved the force and I know i’m going to love this so much better (Not fair you get to play the game: P) any ways thanks for the info



Oh Yeah Baby this goes to show anyone who underestimates sentinels i just had to add that i dont know why
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Darth Errath

Joined: 18 Jun 2007
Posted: Friday, 22 June 2007 08:39PM
Awesome. That just confirms my choice of playing the Sentinel first. I think the mix of biotics and engineering will allow for an incredible amount of flexibility when solving tactical problems. In Oblivion, my character used a mixture of magic and sneak skills to bypass fights or to even them up. I like that kind of combat problem solving.
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If mankind minus one were of one opinion, then mankind is no more justified in silencing the one than the one - if he had the power - would be justified in silencing mankind.
-John Stuart Mill

Edited By Darth Errath on 06/22/07 20:40

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Veckonal
Game Owner
Profile: VeckonalMass Effect


Joined: 17 Jun 2007
From: Canada Ontario
Posted: Friday, 22 June 2007 08:54PM
yes endeed finally some one agrees on the sentinel chairactor concept alot of people would rather be a soilder
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Felix Lighter
Game Owner
Profile: Felix LighterSW: KotOR PC
Mass Effect PC


Joined: 29 May 2007
Posted: Friday, 22 June 2007 08:59PM
I'm really happy to hear that you can use twitch game skills to defeat more powerful enemies and your character stats don't completely determine your chances of success. I'm dying to experience the combat in this game. It really seems like their planning on having the best of both genres (shooters and rpgs).


Quote: Posted 06/22/07 19:12 (GMT) by Patrick Weekes
...when to strafe...

That is what I wanted to hear. Strafing, to me, indicates they are using the typical two analog control scheme (left for movement, right for camera control/aiming). I maybe jumping to conclusions here but to me that little statement means a lot.


...Actually, it could also indicate a lock on combat gameplay mechanic, like Zelda or Metriod Prime, which is not as exciting to me. I take it back that comment isn't as revealing as I originally thought it was.
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Darth Errath

Joined: 18 Jun 2007
Posted: Friday, 22 June 2007 09:57PM
Quote: Posted 06/22/07 20:54 (GMT) by Veckonal

yes endeed finally some one agrees on the sentinel chairactor concept alot of people would rather be a soilder

Yes, unfortunately, I get the sense that most people on these forums are excited by the Soldier or Vanguard classes. I think the potential for interesting effects and tactics with the Sentinel should be taken more seriously. Eventually I will play all the classes, but the Sentinel excites me most.

I read somewhere that there will be six other character classes as well. If so, I greatly look forward to whatever opportunities they provide. Perhaps they'll be kind of like the prestige classes in KoTOR 2?
_________________
If mankind minus one were of one opinion, then mankind is no more justified in silencing the one than the one - if he had the power - would be justified in silencing mankind.
-John Stuart Mill

Edited By Darth Errath on 06/22/07 21:57

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Veckonal
Game Owner
Profile: VeckonalMass Effect


Joined: 17 Jun 2007
From: Canada Ontario
Posted: Friday, 22 June 2007 10:18PM
Yeah I think that’s exactly what they will be like I like Kotor 2 and the fact you can turn most people into Jedi Mira atton handmaiden Disciple hat was really cool But I think Me is going to Blow it away and yeah people overlook the sentinel they really do but this game is not just based on guns

Edited By Veckonal on 06/22/07 22:20

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StupidFox
Game Owner
Profile: StupidFoxSW: KotOR Xbox
Jade Empire


Joined: 19 Jun 2007
Posted: Friday, 22 June 2007 10:35PM
Honestly, I'd rather have one of my teammates do the tech/biotic stuff to mess with the enemies. It'll be fun to be shooting my way through a situation and watch for engaging openings that my sentinel/adept/engineer create.

Maybe... vanguard/infiltrator/sentinel?
I just wish I could use heavy armor...
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super_yogo
Game Owner
Profile: super_yogoNWN
NWN: SoU
NWN: HotU
SW: KotOR Xbox


Joined: 03 Mar 2007
Posted: Friday, 22 June 2007 10:38PM
Those other 6 classes are the same as the prestige classes in KotOR. Just had to mention that.
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Mr. Anderson II
Game Owner
Profile: Mr. Anderson IISW: KotOR Xbox


Joined: 22 Jun 2007
Posted: Friday, 22 June 2007 10:39PM
I cant seem to choose a class, it hurts. I dont want to be a Soldier, it just sounds too boring. I'd go for Infiltrator but I dont want to be gimped for when the enemy is right up in your face, say just when you finished a conversation with them.
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Veckonal
Game Owner
Profile: VeckonalMass Effect


Joined: 17 Jun 2007
From: Canada Ontario
Posted: Friday, 22 June 2007 10:46PM
Vanguard or my personal favorite sentinel
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Veckonal
Game Owner
Profile: VeckonalMass Effect


Joined: 17 Jun 2007
From: Canada Ontario
Posted: Friday, 22 June 2007 10:47PM
not boring but requiers skill
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