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New article on Gamespot about the MEPC GUI now available with new screenshots

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Author New article on Gamespot about the MEPC GUI now available with new screenshots
Chris Priestly
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Joined: 17 Oct 2001
From: Behind an Evil desk in Marketing
Posted: Tuesday, 08 April 2008 04:44PM
Hey everyone.

We know you're clammoring for new MEPC information and we've got a juicy tidbit for you this morning.

Gamespot now has an article up about the new GUI with comments from project director Diarmid Clark. They also have 4 screenshots up. You can read the article and see the screens here: Click Here

We have added a screenshot with the Mass Effect for the PC GUI to the PC gallery. You can check it out here: Click Here

What do you think? Questions?

Edit: Changed the titles.




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Edited By Chris Priestly on 04/09/08 15:14

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Terror_K
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Posted: Tuesday, 08 April 2008 05:11PM
First of all, very nice. I instantly saw the rhyme and reason of the layout. Very intuitive

Secondly, I do have a question:-

Say, for example, I were to drag Liara's squad command of "go here" to Quick Slot #4. Now, if I were to go on another mission and choose somebody else that wasn't Liara as the first ally, would that mean that Quick Slot #4 was unusable during that mission since Liara isn't present, or will whoever is the first ally now inherit that command while they are chosen?
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AgentCormac
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Posted: Tuesday, 08 April 2008 06:09PM
it looks more cluttered than i thought, but then there's more info presented than i thought, too. does it change in size with increased resolution?
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ghoulmad
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Posted: Tuesday, 08 April 2008 06:13PM
Sweet , sweet MEPC.
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AndreD
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Posted: Tuesday, 08 April 2008 09:53PM
Quote: Posted 04/08/08 18:09 (GMT) by AgentCormac

it looks more cluttered than i thought, but then there's more info presented than i thought, too. does it change in size with increased resolution?
It could be just paused, hotkeyed or just highlighted of what info is giving for the new GUI. You should know by now BW doesn't clutter of the screen with something that is not needed during normal play.
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Edited By AndreD on 04/08/08 21:54

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Kevin Lynch
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Posted: Tuesday, 08 April 2008 10:06PM
Quote: Posted 04/08/08 18:09 (GMT) by AgentCormac

it looks more cluttered than i thought, but then there's more info presented than i thought, too. does it change in size with increased resolution?

I had the same thought. I'm always a tad concerned about how HUDs look, and on a widescreen 24" display at 1920x1200 I don't want too much screen real-estate taken up by the HUD. I've always preferred minimalist displays, maximizing the view of the world. Is all of this stuff always in the view?
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dan107
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Posted: Tuesday, 08 April 2008 11:47PM
Yeah, it looks REALLY cluttered. The interface is way too big and really detracts from the action on the screen. I sincerely hope that the three abilites hotbars are optional.

That GUI looks as intrusive as any I've ever seen. Especially since you can automate your squad-members, there is no reason in the world to have those toolbars there all the time.

EDIT: Unless of course the toolbars come up only when the game is paused and then disappear once you resume. In that case, the toolbars are great, and a big improvement on the power wheel.

Edited By dan107 on 04/08/08 23:51

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Novahawk3
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Posted: Wednesday, 09 April 2008 12:36AM
Yeah, im 98% sure thats the pause menu...

Looks sweet!

Edited By Novahawk3 on 04/09/08 00:42

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Wrath of Dagon
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Posted: Wednesday, 09 April 2008 01:23AM
On Kotaku it says it only comes up when you press the space bar.
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Chris Priestly
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Joined: 17 Oct 2001
From: Behind an Evil desk in Marketing
Posted: Wednesday, 09 April 2008 02:53AM
Quote: Posted 04/08/08 17:11 (GMT) by Terror_K

First of all, very nice. I instantly saw the rhyme and reason of the layout. Very intuitive

Secondly, I do have a question:-

Say, for example, I were to drag Liara's squad command of "go here" to Quick Slot #4. Now, if I were to go on another mission and choose somebody else that wasn't Liara as the first ally, would that mean that Quick Slot #4 was unusable during that mission since Liara isn't present, or will whoever is the first ally now inherit that command while they are chosen?

The quick slots are for Shepard's abilities, not for party people. So the question is kind of moot.


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Like a great predatory piano, I sit silent in the darkness. Until it is time to attack and then I strike in a cacophony of violence and ivory keys.
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Chris Priestly
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Joined: 17 Oct 2001
From: Behind an Evil desk in Marketing
Posted: Wednesday, 09 April 2008 02:55AM
Quote: Posted 04/09/08 01:23 (GMT) by Wrath of Dagon

On Kotaku it says it only comes up when you press the space bar.

Correct. The default key (keeping in mind you can map keys in the PC version) is the space bar. That GUI only comes up when you press and hold the space bar.



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Like a great predatory piano, I sit silent in the darkness. Until it is time to attack and then I strike in a cacophony of violence and ivory keys.
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BobbinSeg
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Posted: Wednesday, 09 April 2008 06:37AM
Quote: Posted 04/09/08 02:55 (GMT) by Chris Priestly

Quote: Posted 04/09/08 01:23 (GMT) by Wrath of Dagon

On Kotaku it says it only comes up when you press the space bar.

Correct. The default key (keeping in mind you can map keys in the PC version) is the space bar. That GUI only comes up when you press and hold the space bar.




Press and hold? Why not make it a toggle? (one press pauses and shows the menu to give orders, and another one to unpause and go back to the action) It would make both your hands free, which is much more comfortable IMHO. I find it a bit annoying when I have to press and hold a button, and so I like toggles a lot better. But maybe it's just me.
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Posted: Wednesday, 09 April 2008 06:50AM
First, thanks for the response, Chris.

Secondly, I'd prefer to have it toggled too, rather than having to keep the spacebar held down. If you're only ever using the mouse during the activation of the interface it won't be much of a problem, but if other keys are needed it could be somewhat annoying.

I remember constantly fiddling with the XBox contoller horribly whenever trying to use the biotics in the 360 version because I'd constantly be accidentally letting go of the button while trying to do something, which either resulted in having to redo the biotics or completely wasting whichever one I used because it was misaimed.
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mutan
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Posted: Wednesday, 09 April 2008 07:21AM
i agree plz dont make it press and hold. That is really annoying in any game. But the Menu itself looks pretty sweet
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AgentCormac
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Posted: Wednesday, 09 April 2008 08:44AM
Quote: Posted 04/09/08 02:55 (GMT) by Chris Priestly

Quote: Posted 04/09/08 01:23 (GMT) by Wrath of Dagon

On Kotaku it says it only comes up when you press the space bar.

Correct. The default key (keeping in mind you can map keys in the PC version) is the space bar. That GUI only comes up when you press and hold the space bar.




ah thanks for explaining that - in that case it should be excellent!

Quote: Posted 04/08/08 21:53 (GMT) by AndreD
It could be just paused, hotkeyed or just highlighted of what info is giving for the new GUI. You should know by now BW doesn't clutter of the screen with something that is not needed during normal play.

you were right!
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http://jebelkrong.blogspot.com/

Edited By AgentCormac on 04/09/08 08:45

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