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Author Suggestions and Ideas for Mass Effect 2
LordKinoda
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Profile: LordKinodaSW: KotOR Xbox
Jade Empire
Mass Effect


Joined: 14 May 2008
From: Florida USA
Posted: Saturday, 23 August 2008 05:37PM
Let's keep it up. Love to see all ideas. Don't worry about it if your ideas have been posted by others, or even if you've posted the same idea once before. Just throw it up anyway .

Previous thread.
XXII

I'll kick off this one with a few from my list.


11. Have short cutscenes with dialog options for those "text" explanations. There should be no text explanations.


SPOILER ALERT !!!

(e.g. the probe thing you encounter that tells you about how the Protheans studied early humans. A small cutscene fleshing out that text explanation can't be that hard to make).


Those little cutscenes would be alot better than the "text adventures". Those are so eighties and early nineties. While I like to be nostaligic as much as the next gamer, this is not something I want to ever see in games of this era. Keep it with the classics please.


18. When you have a sidequest to rescue people, actually make it there and save them rather than always finding dead bodies or mutated corpses. This annoyed me greatly. It just seemed like an easy out for the quest.

Edit: This keeps getting restarted, but is obviously very popular. As such, I am going to make it a sticky at the top and keep it open for a while.
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Edited By Chris Priestly on 09/04/08 16:00

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conatix

Joined: 17 Aug 2008
Posted: Sunday, 24 August 2008 01:15AM
Quote: Posted 08/23/08 17:37 (GMT) by LordKinoda

Let's keep it up. Love to see all ideas. Don't worry about it if your ideas have been posted by others, or even if you've posted the same idea once before. Just throw it up anyway .

Previous thread.
XXII

I'll kick off this one with a few from my list.


11. Have short cutscenes with dialog options for those "text" explanations. There should be no text explanations.


SPOILER ALERT !!!

(e.g. the probe thing you encounter that tells you about how the Protheans studied early humans. A small cutscene fleshing out that text explanation can't be that hard to make).


Those little cutscenes would be alot better than the "text adventures". Those are so eighties and early nineties. While I like to be nostaligic as much as the next gamer, this is not something I want to ever see in games of this era. Keep it with the classics please.


18. When you have a sidequest to rescue people, actually make it there and save them rather than always finding dead bodies or mutated corpses. This annoyed me greatly. It just seemed like an easy out for the quest.

Great ideas! I want to see that prehistoric 'text scene' animated. Maybe something like the Prothean visions then you see Shepard on his or her back with the squadmates behind.

Yeah, I also want a hostage-rescue situation like the one in Bring Down the Sky. Well, more hostage-rescue situations. That mutated corpses one had me excited about rescueing someone then realizing that they're all dead or long gone.
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LordKinoda
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Profile: LordKinodaSW: KotOR Xbox
Jade Empire
Mass Effect


Joined: 14 May 2008
From: Florida USA
Posted: Sunday, 24 August 2008 04:39AM
Quote: 11. Have short cutscenes with dialog options for those "text" explanations. There should be no text explanations.

This also counts for the text explanations at other quest completions too. A small bit of dialog would suffice and be alot better.

(e.g. Shepard says "Nothing more here we can do. Everybody is dead. We'll call it in. Move out.")

That could of been used for those times you came across the dead bodies or mutated corpse geth husks you had to finish off. Something like that. The text just seems like an easy out. Like Bioware was rushing it for whatever reason. Just a small bit of dialog for those would be cool. Of course include some squadmate dialog as well.
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larsypoop
Game Owner
Profile: larsypoopMass Effect


Joined: 12 Aug 2008
Posted: Sunday, 24 August 2008 07:56AM
I left my innitial ideas in the last topic,
which included solo missions, more unique and interesting side-quests, space battles? the ability to explore after finishing the main story, maybe startin the game with nothing, and having to build your way up, more focus on credits (money) being a more central part of the game, and a few more
But a few new ones i've thought of:

A lot of people say, get rid of the 20 useless planets, and have say, 6 very intricate planets.
Why not have the 6 intricate planets, and still keep the 20 or so unchartered worlds?

An improved conversion for turning upgrades to omnigel (or as mentioned earlier, a diffrent system all together), because everytime you press Y to upgrade to omnigel, it goes back to the top of your list.

And yeah, maybe make a few unique-styled missions, like, combat in zero gravity, fighting on a crashing ship, a race in the mako of some sort, you get my drift.

A pirate colony on a unchartered world, not just a base. That'll open the possibility for so many interesting side-quests.

Yeah, i've got more, but i cant think of them right now
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Stanley Woo
QA Ninja


Joined: 17 Oct 2001
From: The BioWare Compound
Posted: Sunday, 24 August 2008 08:04AM
Thanks for creating the new thread, but we'd prefer it if you waited until the old thread was actually locked before doing so.
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Achkore
Game Owner
Profile: AchkoreMass Effect PC


Joined: 26 Jul 2007
Posted: Sunday, 24 August 2008 09:58AM
IŽld like in ME2 more ways to use omnigel and money. I have tons of omnigel and more money of the interesting things to buy, near of the last hours in ME. Well, omnigel i have tons near the first hours. This rest emotion to the game, no?

I want to buy mods for the ships, and more than only one ship, more than only the Normandy. Maybe the ship of other char in your team, with his own ship.

Edited By Achkore on 08/24/08 10:00

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Achkore
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Profile: AchkoreMass Effect PC


Joined: 26 Jul 2007
Posted: Sunday, 24 August 2008 10:51AM
In overview, i think that They should include more MMORPG ingredients in ME2, to make a more excitant and "living" game. Well, well, i know that this is an alone RPG and not MMORPG, and, really, in the story-line is the best RPG which i have ever played, yes. But they are going to develope a MMORPG based in other galaxy, mixing, i hope, the astounding stories like in ME with MMORPG elements. So, they could start, working a bit this, not easy, mix, with ME.

Because i think that OUT of the first Story Line ME could be much better game. If they include more modern MMORPG elements in the RPG.

Edited By Achkore on 08/24/08 10:51

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xillimies
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Profile: xillimiesSW: KotOR PC
Mass Effect PC


Joined: 17 Jun 2008
Posted: Sunday, 24 August 2008 12:22PM
I quess my idea is kinda like the earlier ones. make ME2 more alive or atleast make the unexplored worlds more lush and unique (not just plain fields or thresher maws) also there should really be more space ports, atleast on planets that have a considerable population (like some planets in the local cluster: earth, mars, whats left of eden prime etc.)

also money tended to go absolite longer you played ME and there was nothing really worth buying in the end.
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larsypoop
Game Owner
Profile: larsypoopMass Effect


Joined: 12 Aug 2008
Posted: Sunday, 24 August 2008 02:56PM
stealth missions

the ability to buy property/ships/upgrades

more betrayals and left-to-die situations

more asari/turian/krogan populated areas

areas in general more populated and colonized.. most places feel empty and dead, and it seems the only place with any decent amount of people is the citadel, and the rest of the galaxy is empty and unexplored, and strangely human-dominated

(SPOILER)
also, bioware shouldnt be afraid to kill off members from your squad, i know either ashley or kaiden dies, and you can choose to kill wrex, but that's good. also, dont be afraid to destroy the normandy/mako/citadel/earth, because killing off what people have learned to like is the best way to keep em coming back
plus it adds mega weight to the story

Edited By larsypoop on 08/24/08 15:01

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LordKinoda
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Profile: LordKinodaSW: KotOR Xbox
Jade Empire
Mass Effect


Joined: 14 May 2008
From: Florida USA
Posted: Sunday, 24 August 2008 05:43PM
Quote: dont be afraid to destroy the normandy/mako/citadel/earth, because killing off what people have learned to like is the best way to keep em coming back

The Normandy and Mako I can go with. The Citadel wouldn't really make sense to destroy. The Reapers might be the only ones capable of doing it, but why would they ? And Earth ? I'm not up for the "last remnents of humanity" plot points. That's been used enough in other sci-fi stories. It would just seem too trite to destory Earth IMO.
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Sg1 fan
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Profile: Sg1 fanSW: KotOR Xbox
Mass Effect


Joined: 23 May 2007
Posted: Monday, 25 August 2008 12:14AM
Wha tI would like to see is a mission where you are plopped down into a alien warzone between two different alien factions. And you have to figure out a way to get past the two armies. That would be pretty cool I think. Seeing npcs fight eachoter and whatnot.
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misleduser
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Profile: misleduserMass Effect


Joined: 24 Aug 2008
Posted: Monday, 25 August 2008 02:30AM
One of the things that I would like to see most in eithier 2 or 3 is a part of the game where you join up with the quarian floatila ever since they where talking aboutit in one i been want to see what it would look like i imagine a huge freigter surrunded by many samller ships also i would like to be able to go to earth and mars to see how the earth has changed and maybe see the sight on mars where the mass relay was found it would also be cool if a new mass relay was discovered that connected to different galaxies where you find the reapers have been doing there thing throughout the entire universe maybe the citadal connects to different citadals throughout the universe and you happen apon a galaxy that is under attack by the reapers and in the end all galaxies join and go into dark space to assualt the reapers man this title has soo much potentail there could be 20 more games made i cant wait for to i hope we get to see dark sapce and find out where the reapers came from One lat thing wioth all of the new tech i would like to see the game go the same route as gears 2 with hundreds of enemies at once to make it feel like it really is a fight for the fate of the universe because thise just isnt humans or earth this is everything make the geth horde more of a horde

Edited By misleduser on 08/25/08 02:33

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FutureBoy81
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Profile: FutureBoy81SW: KotOR Xbox
Jade Empire
Mass Effect


Joined: 06 Aug 2006
From: the river styx
Posted: Monday, 25 August 2008 02:36AM
Ok ive kind of resisted typing in these kind threads being that ive been in and out of this forum checking for Mass Effect to come out since '06,And now the wait for the second Mass Effect will probably feel even longer, this thread being 23 parts long everything pretty muchs been covered but ive decied what the hay might as well add me 2cents...

1: like to see more involving side quests the side quests in ME just seemed hollow, maybe more involving your crew members like in KOTOR, Also would like the side quests to feel more rewarding like finding some special equipment you cant buy anywhere else or trade.

2: If your gonna have us scouring the far reaches of the galaxy, and scavenging some crashed probe on a barron planet could we atleat get a little somthing more then some text for the next installment.

3:How about getting to visit some of our fellow crew members home worlds similar to the wookie on kashyyk(spelt wrong) or the way we visited the mandalorians,.

4:Too much barron land nothing to do even when there was an outpost on a planet there was almost guaranteed to be knowone there ?

5: the invetory system had me wanting to pull my hair out more then once i found myself sometimes losing good items i gained just cause i turned almost half my items into Omni-gel .

6: When the game was advetised it seemed there was much more urgency like if u didnt go to 'said' planet by such time something would happen,nut really your descisions at the end of the day really didnt matter because everything led to the same conclusion,

i found there wasnt as many dramatic changes in the conversation like i was led to be told by the demos of the game like the infamous bar scene, there was nothing remotley close to that except the incendent on Eden prime where u had to get physical wit some one, more situations like these please..

6: like to see some mako customization or atleat some weapons upgrades availible, could understnad that not being availibly with the Normandy being it is a proto-type an all.

7:More Rpg elements then shoot'em up please like talking to people running around finding 'this' bringing it back to said person, i found it seemed you guys were finding it hard to balance the two,ive never seen it done before but u did a fine job for a first time jus seemed more action orientated to me.

8: Finaly that End scene was a real cop out found it mighty strange that KOTOR which wasnt even your (BIOWARE) IP had a better treatment of an ending scene, felt more personal like all my descisions did effect the game, more then the scroll of text i got from ME, Next ME Ending movie for either Paragon or Renegade please...

could find some more stuff but that would be pushing it
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irus_shepard
Game Owner
Profile: irus_shepardMass Effect PC


Joined: 04 Aug 2008
Posted: Monday, 25 August 2008 04:27AM
- Better side quest planets.
It's like they hit the randomize button, choose some ground texture and ta-da. Another planet is done. Details like lakes, rivers, volcanos, some sort of vegetation, craters, canyons would be nice.

- More interesting side quests.
I'm having a weird problem with ME. The main quest is fantastic. I don't want it to end so i'm not moving the plot ahead. But there's nothing else to do. Sidequests are as boring as hell.

- An improved and more realistic mako. Like i just said in another topic, mako reacts like a RC toy car.

- Some way to customize Normandy. I don't know, maybe buy her upgrades. Weapons, shield generators, change the color of the hull. Put some Batarian skulls as decoration.

- Let us see the items. They are just a name on screen. I want to see the mods, the ammo. How they look. Give us 3D items in the inventory screen.

That's it for now.
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larsypoop
Game Owner
Profile: larsypoopMass Effect


Joined: 12 Aug 2008
Posted: Monday, 25 August 2008 06:31AM
Fix the aiming/shooting of the Mako. If you're shooting from a high angle downwards, or anything that isn't exactly straight ahead of you, even if your rectical says you will hit the target, your rocket usually ends up way off.

Also, cover the unchartered worlds with stuff like trees, rivers, lava, volcanoes, tribes of animals (maybe even violent), not just a few random useless animals (though they were still cool).

Have a larger variety of cool bases and hideout. Have some camoflagued with their surrounds, some built into sides of cliffs, others an underground network of bases.. you get my drift.
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