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Author So what are the writers up to now?
Bishmon

Joined: 03 Nov 2007
Posted: Monday, 07 September 2009 07:39AM
I've been wondering what the writers at BioWare are up to (besides breaking their arms, of course). I mean, it's probably quite an involved process to write something, get in approved by the people in charge, find voice actors, schedule the actors, record the voice-overs, put the audio in the game, etc., so I'm assuming that there's going to be very few if any changes in the writing for ME2 unless absolutely necessary.

So what are the writers doing then? The Dragon Age ones seem to be spending all their time on the forums. What's up with the Mass Effect guys? Are they essentially QA now, or have they moved on and started writing for a certain game that couldn't possibly be announced yet, considering Mass Effect 2 haven't even shipped yet?
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uzivatel
Game Owner
Profile: uzivatelSW: KotOR Xbox
Mass Effect


Joined: 04 Aug 2006
Posted: Monday, 07 September 2009 07:44AM
Maybe they are working on ME2 DLCs.
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Mr. mac
Game Owner
Profile: Mr. macSW: KotOR Xbox
Mass Effect


Joined: 21 Jul 2009
Posted: Monday, 07 September 2009 08:14AM
You guys think that there 100% done with ME2 allready? I dont but they must be very close.
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diskoh
Game Owner
Profile: diskohMass Effect


Joined: 30 Aug 2009
Posted: Monday, 07 September 2009 02:18PM
They have been bookmarking all of my posts to go back and make changes.
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Patrick Weekes
Writer


Joined: 13 Apr 2005
Posted: Monday, 07 September 2009 02:39PM
At this stage in the project, writers get to do a lot of things.

1) Bug fixes. It's a big game, and we're catching things now that we missed before. It's tough to make big changes at this point, so in many cases we have to cut or move lines in order to alter the story without adding or changing the VO. This takes a lot of time and is the vast majority of what we're doing.

2) Systems. Some writers are working on planet descriptions or codex entries. I'm working on a Paragon/Renegade pass (putting in all the "you get a small bonus here" actions on good lines). I'm also working on the sound sets (the ambient barks that bad guys use in combat). What we have now is good, but some lines fire way too often or way too close together, so the combat team and I are working on probability tweaks to get the best possible experience.

3) Downloadable content. And that is all I can say about that.

4) Many writers are on different projects now, like Dragon Age 2 or the MMO.

5) In our spare time, we playtest like mad. We're the ones who know the story the best, so while we may not be the best at firing combat bugs, we're great at catching, for example, when lines that should have fired didn't.
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Skyblade12
Game Owner
Profile: Skyblade12Mass Effect PC


Joined: 23 Jun 2008
Posted: Monday, 07 September 2009 02:42PM
What happens if you guys spot an error in the game script (a plot inconsistency or line that wasn't spoken the way you feel it should have been)? Do you redo the line or cut it?

Edited By Skyblade12 on 09/07/09 14:42

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Ghost_360
Game Owner
Profile: Ghost_360Mass Effect


Joined: 29 Mar 2009
Posted: Monday, 07 September 2009 02:43PM
Thanks Patrick.

Dragon Age 2 you say? Better hope the first one does well...
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JohnSheperd
Game Owner
Profile: JohnSheperdMass Effect


Joined: 30 Aug 2009
Posted: Monday, 07 September 2009 02:51PM
Quote: Posted 09/07/09 14:39 (GMT) by Patrick Weekes

At this stage in the project, writers get to do a lot of things.

1) Bug fixes. It's a big game, and we're catching things now that we missed before. It's tough to make big changes at this point, so in many cases we have to cut or move lines in order to alter the story without adding or changing the VO. This takes a lot of time and is the vast majority of what we're doing.

2) Systems. Some writers are working on planet descriptions or codex entries. I'm working on a Paragon/Renegade pass (putting in all the "you get a small bonus here" actions on good lines). I'm also working on the sound sets (the ambient barks that bad guys use in combat). What we have now is good, but some lines fire way too often or way too close together, so the combat team and I are working on probability tweaks to get the best possible experience.

3) Downloadable content. And that is all I can say about that.

4) Many writers are on different projects now, like Dragon Age 2 or the MMO.

5) In our spare time, we playtest like mad. We're the ones who know the story the best, so while we may not be the best at firing combat bugs, we're great at catching, for example, when lines that should have fired didn't.
Number 5 must be fun
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Patrick Weekes
Writer


Joined: 13 Apr 2005
Posted: Monday, 07 September 2009 02:54PM
Quote: Posted 09/07/09 14:42 (GMT) by Skyblade12

What happens if you guys spot an error in the game script (a plot inconsistency or line that wasn't spoken the way you feel it should have been)? Do you redo the line or cut it?

First we swear. A lot. Then some of us drink.

Then we figure out what to do. Sometimes that means going into the raw sound files and looking for an alternate take. Other times, it means having the sound guys chop off the front or back of the line in order to remove the offending bit while still keeping the part we need.

A lot of the time we have to cut the line, and then we get to figure out how to make it work without new VO. Can we jump over to another section? Do we just lose an entire part of the conversation? Is there somebody who hasn't been recorded yet who we can write in as saying a line there so that it makes sense?

It is a fun and exciting opportunity for problem solving. You've heard of thinking outside the box? This is thinking inside the box. And the box is shrinking.
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GmanFresh
Game Owner
Profile: GmanFreshSW: KotOR Xbox
Mass Effect


Joined: 21 Jul 2009
Posted: Monday, 07 September 2009 03:02PM
he said it
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crimzontearz
Game Owner
Profile: crimzontearzMass Effect


Joined: 05 Mar 2007
Posted: Monday, 07 September 2009 03:07PM
Quote: Posted 09/07/09 14:54 (GMT) by Patrick Weekes

Quote: Posted 09/07/09 14:42 (GMT) by Skyblade12

What happens if you guys spot an error in the game script (a plot inconsistency or line that wasn't spoken the way you feel it should have been)? Do you redo the line or cut it?

First we swear. A lot. Then some of us drink.

Then we figure out what to do. Sometimes that means going into the raw sound files and looking for an alternate take. Other times, it means having the sound guys chop off the front or back of the line in order to remove the offending bit while still keeping the part we need.

A lot of the time we have to cut the line, and then we get to figure out how to make it work without new VO. Can we jump over to another section? Do we just lose an entire part of the conversation? Is there somebody who hasn't been recorded yet who we can write in as saying a line there so that it makes sense?

It is a fun and exciting opportunity for problem solving. You've heard of thinking outside the box? This is thinking inside the box. And the box is shrinking.

this is the kind of answers that makes it worth coming to these forums
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Ghost_360
Game Owner
Profile: Ghost_360Mass Effect


Joined: 29 Mar 2009
Posted: Monday, 07 September 2009 03:08PM
I second that.

Patrick your are my favorite Bioware employee.
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AgentCormac
Game Owner
Profile: AgentCormacMass Effect
Mass Effect PC


Joined: 14 Mar 2008
Posted: Monday, 07 September 2009 03:28PM
very cool - thanks patrick (and a little bit inside of me died at the mention of dlc ).
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annihilator27
Game Owner
Profile: annihilator27SW: KotOR Xbox
Jade Empire
Mass Effect
Sonic DS


Joined: 14 Oct 2004
Posted: Monday, 07 September 2009 03:46PM
Did you just announce dragon age 2? *cough save transfer*
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Patrick Weekes
Writer


Joined: 13 Apr 2005
Posted: Monday, 07 September 2009 03:58PM
We did kinda call the first one "Origins". I hope I'm not giving too much away.
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