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Why am I playing a beta? So many bugs......

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Author Why am I playing a beta? So many bugs......
Cyber Akuma

Joined: 30 Oct 2009
Posted: Friday, 30 October 2009 09:37AM
Before you bother replying, I just want to say.

1: Please actually read what I wrote and put some THOUGHT into what you are saying, don't bother with a generic "stop complaining" response. There is no hope for you if you only see this as complaining.

2: Don't get me wrong, I LOVE this game, its all i've been playing all week! But the amount of bugs I have run into in just 20 hours of play (and im still very very VERY early in the game) is just crazy!

Yeah seriously, this game is quite clearly a beta, no way can a final product contain so many obvious bugs.

Some of them I can forgive, such as the elevators all being hardcoded to move at a certain speed and not having any relevance to actual loadtimes, and the texture popup. Hell, I can even forgive how the Citadel is sometimes a little jittery.

But some of them really start taking the cake into the "they just didn't care", "they rushed a beta version as for release" or "the programmers are idiots" category.

Some of these are dead NPCs being considered alive and shooting at me without being able to shoot back, animations being incredibly jerky, all characters appear to "snap" into position when they stop one animation and start another (this is very obvious when talking to people, and pretty terrible looking), cutscenes starting and ending abruptly with almost no transition from being in-control and not (Such as the first scene that happens with Jenkins when you first land on the planet), all new items being auto-trashed if you hit the 150 limit instead of just not being able to pick them up or it asking you if you want to trash an old item.....

However, there are also ones that seriously, have NO EXCUSE whatsoever of being in a finished product!

Text SCROLLING OFF THE SCREEN! (Some equipment with long names has their number off-screen, the only way to know what their number is is to look at the left of the screen).

Animals/wildlife HOVERING A FEW FEET ABOVE THE GROUND!

The omni-gel counter being able to go up to at LEAST 999 (haven't gotten that many yet) in one screen.... and up to 99 in another...

And I am still practically at the beginning of the game! I don't even want to know what else ill encounter.

The omni-gel counter is by far, THE worst and most blatant offender of "why the hell is THAT bug there?"

There are only two screens I have found out so far that list your omni-gel, when you are driving the MAKO its right in your HUD next to the life/shield/damage gauges.... and in the equipment screen. The game clearly expects having over 100 omni-gel to not be an odd occurrence, since an early mission gave me the option of manually fixing a computer core or using 100 omni-gel to fix it. I honestly didn't even NOTICE that the equipment screen had an omni-gel counter until I saw it going up from recycling much of my old weapons/armor to avoid the 150 item limit. You are going to be seeing the omni-gel counter for the MAKO HUD very very often in the game, and many times for extended periods of time, far more than the equipment screen. So HOW COULD THEY POSSIBLY MISS THE FACT THAT IT CAN'T DISPLAY MORE THAN 99?

I am not trying to make a mountain out of a molehill, no, off-screen text, 99 limit counters, and magic flying cow-goats are NOT game breakers, I'm just saying that it says a lot about the quality of the title when I am so early in the game and already ran into so many bugs, especially the ones that should have been impossible to miss and are a mockery that they have not been fixed, like the omni-gel counter.

Maybe they were planning on a separate, rarer item used for repairs, since they didn't expect you to ever have more than 99 of it, and it has an image of a wrench instead of the omni-gel icon (yes I know, wrench could also mean repair, but the omni-gel icon is used everywhere else), but then changed their mind and just made vehicle repairs also take up omni-gel. It would also explain why it takes so much omni-gel to fix it.

And they just keep making DLC....

Now, I LOVE DLC that is actually meaningful, I am all for and fully support DLC made after a game is released that adds extra levels/characters, that's the whole point of DLC (as opposed to DLC adding features that SHOULD be there in the first place, like multiplayer in RE5, or being 100kilobytes, effectively meaning its on the disk and you are just paying to unlock it) but shouldn't they also be working on all these bugs first?

There are also clear indicators of unfinished/unimplemented features. I had run into a few of these but can't think of them off the top of my head, I should have written them down, I have no doubt that the game's data files are full of "dummy" items and maybe even areas.

Is the PC version of the game also this uber-buggy? PC games tend to be more adamant about patching bugs away. My PC is far too weak to run the game so I can't check, its a mere Pentium 3.

I am not saying the game is unfinished, its finished, it just feels like it didn't get past the beta-testing phase before it was rushed out to the market. And they don't seem to be fixing it.

I hope this is no indicator of what Mass Effect 2 will be like, I am incredibly addicted to Mass Effect 1 so far.
  Profile: Cyber Akuma   Send Message To: Cyber Akuma
bobito64
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Posted: Friday, 30 October 2009 02:05PM
Quote: Posted 10/30/09 09:37 (GMT) by Cyber Akuma

I am not trying to make a mountain out of a molehill

I think you are you know. Your biggest gripe seems to be that the omnigel counter only goes up to 99 when you're in the MAKO. Well so what? Since you only need about 15 or 20 points of gel to repair the MAKO, it's of no importance until it gets well below the 99 mark. If you want to know exactly how much you have, look in the equipment scren.

Quote:  And I am still practically at the beginning of the game!

No you're not. You said yourself that you are 20 hours in. That's over halfway.

Quote: 
And they just keep making DLC....

Actually Bioware haven't made any DLC for this game for since March 2008. EA had another developer do some shoddy DLC for the game recently but it wasn't made by Bioware.

While you point out one or two genuine bugs, a lot of what you are complaining about are design choices that you just don't happen to like.

I have to say, that in the two years since the game has been released, you are the only person to have complained about the omnigel meter. It barely qualifies as a molehill.
  Profile: bobito64   Send Message To: bobito64
Cyber Akuma

Joined: 30 Oct 2009
Posted: Friday, 30 October 2009 03:44PM
Quote: Posted 10/30/09 14:05 (GMT) by bobito64

I think you are you know. Your biggest gripe seems to be that the omnigel counter only goes up to 99 when you're in the MAKO. Well so what? Since you only need about 15 or 20 points of gel to repair the MAKO, it's of no importance until it gets well below the 99 mark. If you want to know exactly how much you have, look in the equipment scren.

No, you completely missed my point.

I meant the fact that it was either overlooked or they didn't care to fix something that would be so incredibly easily noticeable (Not to mention we are no longer in the SNES era, modifying a value to show 999 instead of 99 is a trivially easy feat) shows just how little they seemed to bother with the Quality Assurance process with this game, who knows what other and how many bugs were also never patched or game mechanics tossed out from the rush?

Clearly some of the worse problems should be addressed first, but the fact that they didn't even bother with such small and easy to find problems makes me wonder if they would bother with any, and the game certainly has a rather large amount of bugs.

Basically, my argument wasn't "Why aren't these easy to run into but small annoyances fixed" so much as its "if they didn't even bother with these small things I wonder what big things they also overlooked" not to mention it reflects on the developer/publisher as not having high standards for quality.

Quote: No you're not. You said yourself that you are 20 hours in. That's over halfway.

I may have 20 hours in my gamefile but im still pretty early in the game. Most of it was taken up by exploring, searching for resources on planet surfaces, and doing optional sidequests.

Quote: Actually Bioware haven't made any DLC for this game for since March 2008. EA had another developer do some shoddy DLC for the game recently but it wasn't made by Bioware.

Typically its the publisher who supports the product, as EA is doing right now by supplying DLC, yet they are not fixing the problems with the game, I assume this is because they can't charge you for a patch that just fixes bugs.
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Majpain007
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Joined: 21 Feb 2009
Posted: Saturday, 31 October 2009 05:36AM
Me thinks your pirated the game. If you bought can you please provide proof of purchase?

Also I have none of these problems on the 360.
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zorx_again
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Posted: Saturday, 31 October 2009 12:10PM
I haven't encounter any bugs like these in the PC version.

Quote: Posted 10/30/09 15:44 (GMT) by Cyber Akuma
I may have 20 hours in my gamefile but im still pretty early in the game. Most of it was taken up by exploring, searching for resources on planet surfaces, and doing optional sidequests.

That can not be, I think I've spent 25-30 hours in the game and was doing everything there is to do. Even those worst side quests Bioware ever made, surveying all planets, repeating some dialogs, checking on game "lore", etc.

Quote: Posted 10/31/09 05:36 (GMT) by Majpain007

Me thinks your pirated the game. If you bought can you please provide proof of purchase?

It's not your job to demand anything like "proof of purchase" from another forum member.
  Profile: zorx_again   Send Message To: zorx_again
Nightwriter

Joined: 12 Oct 2009
Posted: Saturday, 31 October 2009 02:01PM
My eyebrows rose steadily higher as I read your opening post, Cyber Akuma, and by the time I was finished, my mouth was open.

I feel something akin to wonder that anyone could be this critical of this.
Not only are the glitches you mentioned hardly noticeable, they are trivial. Even those who do notice them don't care. And those small glitches do not suggest, as you said, that there may be larger ones out there to worry about as well.

ALL games have glitches. These particular glitches are so negligible that all their presence does prove is that the larger glitches, the ones truly worthy of attention, were focused on and laborously fixed for us, leaving behind only the tiny, miniscule ones for you to pick over and criticize at your leisure.

Beyond that, I have complete faith in the BioWare programmers, even if you don't. I know they do the best they can in the time they're given - and they don't always get as much time as they like.

My mother was a programmer for the Department of Defense. I have at least a meager understanding of the special kind of hell it is to be responsible for developing an enormous project like this must be. There's always so much you have to go through to make it presentable, so many infinite programming complications and work problems, so many nights spent bent low and squinting over glowing computer screens slaving away toward a deadline others have imposed on you. I have a respect for that.

And still, all in all, they made an outstanding game.
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commandoclone87
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Posted: Saturday, 31 October 2009 07:41PM
I'm just curious how a "design choice" on the Mako HUD is a bug. A bug in an "unintentional incident" in a program which will cause a feature to fail or other occurance which disrupts the program. An issue where for example, you get out of the mako and find Shepard's power wheel is not showing while on the planet XXY is a bug. It's a glitch that can affect the game. Counter not showing that you have exactly 742 does not affect your ability to play the game in the slightest.

Just admit it. You didn't like what they did and you feel that everything must be done your way. Please just get off your high horse and if you feel that it's so easy to create a game that will average 40-60 hours per playthrough, go ahead. I'll be the first in line to buy it so that I can tell you everything that I don't like about the game and the choices you made when designing it and then demand that you fix it and if you can't do it quickly enough, I'll demand a refund for such a crappy game. Otherwise shut up and enjoy the game that dozens of people have poured the blood sweat and lives into.
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Cyber Akuma

Joined: 30 Oct 2009
Posted: Sunday, 01 November 2009 02:22PM
Quote: That can not be, I think I've spent 25-30 hours in the game and was doing everything there is to do. Even those worst side quests Bioware ever made, surveying all planets, repeating some dialogs, checking on game "lore", etc.

I just spent 6 hours yesterday doing nothing but sidequests and exploring, not even touching the plot just yet. Its not hard to do.

Quote: I feel something akin to wonder that anyone could be this critical of this.
Not only are the glitches you mentioned hardly noticeable, they are trivial. Even those who do notice them don't care. And those small glitches do not suggest, as you said, that there may be larger ones out there to worry about as well.

How do they not? This game is rather packed with glitches.

Quote: ALL games have glitches. These particular glitches are so negligible that all their presence does prove is that the larger glitches, the ones truly worthy of attention, were focused on and laborously fixed for us, leaving behind only the tiny, miniscule ones for you to pick over and criticize at your leisure.

Wrong, there are large glitches present as well, and yes of course all games have glitches, but this game has far more than most games I have played, FAR more.

You are completely ignoring what I said about it showing how little care was put into fixing them, especially since they still haven't been patched.

Quote: My mother was a programmer for the Department of Defense. I have at least a meager understanding of the special kind of hell it is to be responsible for developing an enormous project like this must be. There's always so much you have to go through to make it presentable, so many infinite programming complications and work problems, so many nights spent bent low and squinting over glowing computer screens slaving away toward a deadline others have imposed on you. I have a respect for that.

Oh please, not this "my brother/father/aunt/uncle works in so and so" crap. People sure love to toss this stuff around, well fine then, I will play your game. I am a software quality analyst as well, I have done both load and functional testing for a very large corporation, so I am no stranger to these kind of things either, hell, I WORKED in testing software.

Quote: I'm just curious how a "design choice" on the Mako HUD is a bug. A bug in an "unintentional incident" in a program which will cause a feature to fail or other occurance which disrupts the program. An issue where for example, you get out of the mako and find Shepard's power wheel is not showing while on the planet XXY is a bug. It's a glitch that can affect the game. Counter not showing that you have exactly 742 does not affect your ability to play the game in the slightest.

A bug does not have to be a critical game stopper to be a bug.

Showing me and my teammate's HP as a bar instead of XXX/XXX is a design choice.

Showing 99 when I have over 200 is NOT a design choice!

What if my Xbox360 said "5 gigs free" for my harddrive, as long as I had 5 or more gigs of free space, even if I had 80 gigs free it would still just say 5? I sure as hell would not consider that a design choice, and neither would most people.

Quote: Just admit it. You didn't like what they did and you feel that everything must be done your way.

Oh yeah, I definitely didn't like invincible dead people shooting at me, getting stuck behind rocks, and other such issues, hardly what I would call "wanting things my way" however.

You just completely missed the point of everything I wrote and got pissy because I didn't call your favorite game the greatest thing since sliced bread.
  Profile: Cyber Akuma   Send Message To: Cyber Akuma
bobito64
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Posted: Sunday, 01 November 2009 04:53PM
No, people got the point that you were trying to make. They just don't agree.
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LuminousLupine
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Posted: Sunday, 01 November 2009 05:46PM
It may very well be out of Bio-Wares control, so I hesitate to say as much. There are some very significant system crashing bug that no game should have access or ability able to cause, and should have never made it past the alpha in the PC version.

When I first ran into it I was think "What's this?", I hadn't seen a system crashing bug sense DOS/Windows 95.

Edit: There are safe-guards against that kind of thing that have to be deliberately stepped over before that can happen.

As far as I know though, Bio-Ware is looking into it. Not sure I want to scream as loud as the OP, but there is a point to screaming.
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Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth...

Edited By LuminousLupine on 11/01/09 17:49

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BlyndKwarian
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Posted: Monday, 02 November 2009 12:13AM
You made this same topic on GameFAQS and the general consensus is that you seem to be having a problem with design choices.

If you ever played KotOR, there is nothing worse than the Carth glitch. the only bug I can actually complain aboutis the Power wheel glitch, but that can be avoided easily
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AlanC9
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Posted: Wednesday, 04 November 2009 06:41AM
Agreed; it's important to be able to distinguish between design decisions and bugs. Language has meaning. Something that the developer didn't care about or didn't think was a significant problem simply isn't a bug.

Quote: 
Animals/wildlife HOVERING A FEW FEET ABOVE THE GROUND!

Those creatures on Eden Prime are supposed to float.

Quote: 
So HOW COULD THEY POSSIBLY MISS THE FACT THAT IT CAN'T DISPLAY MORE THAN 99?

WHY DO YOU CARE???

Seriously. 99 is so much omni-gel that I don't care how much more I've got. I've never seen anyone else who thought this was worth posting about.

Quote: 
There are also clear indicators of unfinished/unimplemented features.

So ME isn't completely different from every other game ever released? Shocking.

Some of your issues seem to be console-specific. I haven't seen any of the jitteriness you mention.
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Gorn Kregore
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Posted: Wednesday, 04 November 2009 01:23PM
Lol there were bugs in this game? Didn't notice a thing. Maybe it's because I've played Fallout 3 a little too much?

Edited By Gorn Kregore on 11/04/09 13:28

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Jeremiah69
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Posted: Wednesday, 04 November 2009 03:26PM
Quote: Posted 10/30/09 09:37 (GMT) by Cyber Akuma

Some of these are dead NPCs being considered alive and shooting at me without being able to shoot back, animations being incredibly jerky, all characters appear to "snap" into position when they stop one animation and start another (this is very obvious when talking to people, and pretty terrible looking), cutscenes starting and ending abruptly with almost no transition from being in-control and not (Such as the first scene that happens with Jenkins when you first land on the planet), all new items being auto-trashed if you hit the 150 limit instead of just not being able to pick them up or it asking you if you want to trash an old item.....


Hi, Which location has the dead NPCs shooting? I don't recall that happening so far.

Only real bug I found so far is finding Admiral Kahoku's body in two of the Cerberus bases. That raised my eyebrows. That and rarely, game stalling and having to use Windows Task Manager to kill the game.

I wasn't aware of the auto-trash feature of the 150 item limit. Thanks for pointing it out. I have been selling all old junk to vendors as soon as I meet one so I guess it has been a non-issue.
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Taran'atar
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Posted: Thursday, 05 November 2009 09:22PM
I've played a number of times and I have yet to be shot at by invisibile dead people or stuck behind rocks.

If I haven't stumbled across these bugs in two years, it doesn't seem that surprising that beta testers missed them.
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