AOF
Game Owner
SW: KotOR PC Mass Effect Mass Effect PC
Joined: 22 Nov 2007 |
Posted: Saturday, 07 November 2009 09:32PM |
Hey guys,
I'm finally getting psyched again for Mass Effect 2 after seeing the Garrus vid. Before that i'd been interested, if a little worried by the direction things seemed to be going but this isn't a "bioware don't know how to make their own game" topic as i've never played a bad bioware game and i doubt i ever will!
So what i'm more interested in this the small details that really bring the game to life. I loved all the faux-science in the first game and the depth of writing that went into all the futuristic innovations and ideas that make up the ME universe. I actually really like the use of ammo and the direction combat has gone for the sequal but i'm struggling to see how BioWare are going to reconcile the old fluff about unlimited ammo with the new game's limited magazines and ejectable heat sinks.
Sorry if this has been asked a million times before. I'm just very curious about the continuity of the universe.
Like i said, the hype factor for ME2 is now doing backflips in my head. Can't wait for more visceral combat. ME2 is shaping up to be everything i was hoping for with the first game! |
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Andorfiend
Game Owner
Mass Effect PC
Joined: 01 Nov 2009 |
Posted: Saturday, 07 November 2009 09:50PM |
Quote: Posted 11/07/09 21:32 (GMT) by AOF
I actually really like the use of ammo and the direction combat has gone for the sequal but i'm struggling to see how BioWare are going to reconcile the old fluff about unlimited ammo with the new game's limited magazines and ejectable heat sinks.
Just a guess, but it could just be that there has been a sea-change in standard weapon design in the last 2 years between the games.
Under the old system a soldiers weapon could just quit working in the middle of a fire fight. Soldiers do not like it when that happens. So perhaps the swapable heatsink is a new development that greatly reduces downtime due to overheating, at the expense of greater weight/logistics managment. Seems like a fair swap.
Of course if every weapon in the universe has switched to the new system in just 2 years, whoever holds that patent has become very, very rich.  |
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JakePT
Game Owner
Mass Effect
Joined: 04 Dec 2008 |
Posted: Sunday, 08 November 2009 12:38AM |
http://en.wikipedia.org/wiki/Retcon
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thenewbie2341
Joined: 04 Jul 2009 |
Posted: Sunday, 08 November 2009 12:54AM |
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Halo doesn't need to explain themselves, neither does Mass Effect. |
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dontcountstars
Game Owner
SW: KotOR Xbox Jade Empire Mass Effect
Joined: 24 Nov 2007 From: Manchester, England |
Posted: Sunday, 08 November 2009 01:13AM |
Hahaha that's exactly it! And I learnt a new word, good times  |
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dontcountstars
Game Owner
SW: KotOR Xbox Jade Empire Mass Effect
Joined: 24 Nov 2007 From: Manchester, England |
Posted: Sunday, 08 November 2009 01:16AM |
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sorry it double posted my reply for some reason. Edited By dontcountstars on 11/08/09 01:16 |
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QuantumSponge
Game Owner
Mass Effect
Joined: 30 Mar 2008 |
Posted: Sunday, 08 November 2009 02:16AM |
Do me one favor..
Will you wait for the ***ing game to come out before throwing out such lofty nomenclatures as "mythos" and "flavor content"?
Thanks. _________________ This is my Shepard. There are many like her, but this one is mine. |
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AOF
Game Owner
SW: KotOR PC Mass Effect Mass Effect PC
Joined: 22 Nov 2007 |
Posted: Sunday, 08 November 2009 03:36AM |
Quote: Posted 11/08/09 02:16 (GMT) by QuantumSponge
Do me one favor..
Will you wait for the ***ing game to come out before throwing out such lofty nomenclatures as "mythos" and "flavor content"?
Thanks.
Haha, nerd rage hilarity. So we can't discuss what makes up the mise-en-scene of the game even when it's not in criticism? Do me a favor and explain how talking about the canon of an already established series should be halted because a sequel isn't out yet? Shall we not talk about Star Wars or Star Trek until the next new game or film comes out? Please...
There were frameworks built into the ME1 folklore that will need to either be developed or changed to fit the new mechanics of the ME2 world. I'm only interested in how BioWare are going go about this in a believable way. Take a deep breath next time, k? k...
Yeh, i get it's a retcon but they'll still have reasons within the game's fluff for such a sea-change in weapon design etc. Maybe the study of Sovereign's corpse threw up some new advances that made it necessary to once again use limited ammo?Edited By AOF on 11/08/09 03:39 |
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thenakedgod
Game Owner
Mass Effect
Joined: 28 Oct 2007 From: Monroe, Wa. |
Posted: Sunday, 08 November 2009 06:55AM |
Quote: Posted 11/08/09 00:54 (GMT) by thenewbie2341
Halo doesn't need to explain themselves, neither does Mass Effect. Why are you bringing up Halo? No one even mentioned Halo. _________________ Zim: "Why was there BACON IN THE SOAP?" GIR: "I made it myself!"
Zim: "But... invader's blood marches through my veins, like giant RADIOACTIVE RUBBER PANTS! The pants command me. Do not ignore my veins!" |
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TechnoEmpire90
Game Owner
SW: KotOR Xbox
Joined: 03 Jul 2006 |
Posted: Sunday, 08 November 2009 07:01AM |
Quote: Posted 11/08/09 06:55 (GMT) by thenakedgod Quote: Posted 11/08/09 00:54 (GMT) by thenewbie2341
Halo doesn't need to explain themselves, neither does Mass Effect.
Why are you bringing up Halo? No one even mentioned Halo.
Halo is so huge that it doesn't even need to ask to be invited into a conversation. Silly goose. _________________ "Oh great, he's dead!" "What?" "You blasted him too many times!" "...you say that like it's my fault." |
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thenakedgod
Game Owner
Mass Effect
Joined: 28 Oct 2007 From: Monroe, Wa. |
Posted: Sunday, 08 November 2009 07:48AM |
Quote: Posted 11/08/09 07:01 (GMT) by TechnoEmpire90
Halo is so huge that it doesn't even need to ask to be invited into a conversation. Silly goose.
 _________________ Zim: "Why was there BACON IN THE SOAP?" GIR: "I made it myself!"
Zim: "But... invader's blood marches through my veins, like giant RADIOACTIVE RUBBER PANTS! The pants command me. Do not ignore my veins!" |
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Barker673
Game Owner
SW: KotOR Xbox Mass Effect
Joined: 12 Feb 2008 From: Melbourne, Australia |
Posted: Sunday, 08 November 2009 08:28AM |
I'm definitely with you on this one, OP. While I did like the infinite ammo capabilities of weapons in the original, I don't think it would make combat very exciting if you could just spray your AR, take cover and wait for it to cool down (Not to mention at later levels the fact that your weapon wouldn't overheat AT ALL with the right mods)
And the thing is that I think people are imagining ammo pick-ups ala something like Fallout 3, where you're constantly trying to scrape together a full clip, but I think it'll be a lot more streamlined then that.
But it'll be interesting to see how well they can pull this off, as with Mass Effect technology, it does sound plausible to inflict that much damage with a tiny chunk of metal. I don't see needing actual bullets when you have Mass Effect technology that decreases the mass and increases the kinetic energy and power it hits the target with. Here's hoping they do a special Dev Walkthrough Vid on the topic or something... _________________ "Yeah? Well kiss my mabari you stuck up tart. If you weren't my only spellcaster I'd drop you like a hot plate." |
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armass
Game Owner
SW: KotOR PC Mass Effect
Joined: 29 Nov 2007 From: Finland |
Posted: Sunday, 08 November 2009 10:03AM |
Well, whenever you notice something like that;
A wizard did it.Edited By armass on 11/08/09 10:05 |
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shodi
Game Owner
Mass Effect PC
Joined: 09 Jun 2008 |
Posted: Sunday, 08 November 2009 10:21AM |
It could be that only certain weapons requiers extra ammo.. I don't know.
We know the heavy weapons do ad maybe afew medioum ones?
And im guessing that once you run out of heatsinks you have to wait for the cooldown just like in ME1.. Just guessing though. |
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AOF
Game Owner
SW: KotOR PC Mass Effect Mass Effect PC
Joined: 22 Nov 2007 |
Posted: Sunday, 08 November 2009 03:54PM |
Quote: Posted 11/08/09 08:28 (GMT) by Barker673
I'm definitely with you on this one, OP. While I did like the infinite ammo capabilities of weapons in the original, I don't think it would make combat very exciting if you could just spray your AR, take cover and wait for it to cool down (Not to mention at later levels the fact that your weapon wouldn't overheat AT ALL with the right mods)
And the thing is that I think people are imagining ammo pick-ups ala something like Fallout 3, where you're constantly trying to scrape together a full clip, but I think it'll be a lot more streamlined then that.
But it'll be interesting to see how well they can pull this off, as with Mass Effect technology, it does sound plausible to inflict that much damage with a tiny chunk of metal. I don't see needing actual bullets when you have Mass Effect technology that decreases the mass and increases the kinetic energy and power it hits the target with. Here's hoping they do a special Dev Walkthrough Vid on the topic or something...
Yeh, the combat definitely needed some fixing from the first ME. I loved the game but the combat in the new vids looks so much better and i think that's down to ammo and the new weighty "feel" of the guns. It just seems a lot more direct and intense which is what you want from a sci-fi gun battle.
Now onto "A Space Cyber Wizard Did It!" Well of course he/she did but they're still going to have to come up with a logical explanation within the background material. I look forward to see how they do it! All the flavor stuff in the first game was very well done and made me enjoy the game a whole lot more.
In BioWare's writers we trust! |
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